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Anno domini mount and blade
Anno domini mount and blade








anno domini mount and blade anno domini mount and blade anno domini mount and blade

The game (and Taleworlds) started as an indie project by two people, a married couple. Missiles like arrows all travel in arcs and bows are less accurate the longer the shot is drawn, accounting for fatigue. The combat uses a physics engine that determines the speed of a swing, relative to the target, and gives a percentage bonus (or penalty) to the damage of the attack based on its relative speed. The game has both third person and first person view, the former better for melee and the latter better for ranged weapons. You can hire mercenaries, train them, trade between cities, fight bandits, and even become a vassal to a lord and be granted a village, castle, or town. It is a sandbox-style game, set in the medieval-ish land of Calradia, where you begin with a lame horse, a rusty sword, a bent crossbow, and some tattered rags, and are then expected to impress a king of your choice and conquer the world for him (or whatever else you feel like, really). A good number of them - are historically based reconstructions of real places!į.F.C.Mount & Blade is an indie Action- Strategy RPG developed by TaleWorlds Entertainment and published by Paradox Interactive. Many new scenes for castles, towns and villages. New lance recruitment system, aiming to emulate medieval feudal recruitment system. Join a crusader order as sergeant or a knight! Cruading system: Join a crusade or start one yourself! Play as one of your soldiers after your death, with our made auxiliary player feature (can be turned off in the mod options).

anno domini mount and blade

Weather system, including desert storms, blizzards, rain storms Custom battle scenes, realistically depicting each region of Europe. Realistic combat system, with taunts, formations, improved horse archer skirmishing scripts and other features. Manor system, with the ability to build custom settlements (build buildings appear in the scene!) More then a thousand new items, armors, weapons, all historically accurate for XIII century. Hundred of new historical, region based troops. The mod currently requires Warband 1.157. You may not use any part of this mod without obtaining permission from the original author in any works, free or commercial, unless otherwise specified. From this point on the player and NPC lords shape this land and fight for supremacy and control of the continent. The starting point of the journey is year 1257 AD and attempts to be as historically accurate as possible. This mod attempts to reflect the reality of 13th century Europe. Iboltax - face models and textures for them.į.F.C.fritz for his awesome drawings and support! GutekFiutek - polished landscapes and Polished Skyboxes Other included works (in no particular order) Thanks for help and contributions (in random order), team members past and current:Ī very special thanks to.










Anno domini mount and blade